Showing posts with label Perlin. Show all posts
Showing posts with label Perlin. Show all posts

Thursday, March 1, 2012

Make some Noise!


Recently downloaded LibNoise for .NET and it was surprisingly easy to get started with.
Just had to write a conversion utility to convert the data to a Unity3D texture.

Here are some example screenshots:








Here's the link to LibNoise http://libnoisedotnet.codeplex.com/