Saturday, November 28, 2009

Project unfinished

Due to some unfortunate events, I was not able to get the needed assets to finish the project mentioned here, that also was going to show my PathBuilder application in action. I'm not going to go in on the details why, but I might still be able to show you the PathBuilder - just not at this day. As of now, all of my work related to Ogre is put on ice until further notice.

XNA and C#

I thought I show you a bit of what I have been doing the last couple of days. This is a few screen shots of a project I first started working on for almost two years ago, I felt I needed a break from my usual work and to do something different.







As you should be able to see in the pictures above, this application is a sort of editor for tiled 2D games. Right now a user can import a bitmap image as a tileset and add so called "brushes" which will greatly speed up the process of creating large tiled environments. The app is programmed solely in C#.

A second application (shown below) is used as the actual level editor where the user can actually use the brushes put together in the first one. This app is also programmed in C#, but also using the Xna framework.