Tuesday, November 30, 2010

Tile editor update

Only bringing you screenshots this time, whats new here is iv'e added elevation (tile heights) and also your'e painting tiles using a brush (only a rectangle brush is available right now).
There is a point light following the brush to.




Sunday, November 14, 2010

Tile editor part 1

A preview of my tile editor is available here

Use wasd keys to move the camera around and the mouse to paint tiles :)

Wednesday, November 10, 2010

More Tilez!


Got some results in Unity now, quite nice how little time that took to port from XNA :)
Now to optimize tile creation, combine meshes and find/make a optimized shader for large (read HUGE) tilemaps.

Oh, and the tiles in the image is borrowed from Advance Wars.

Tuesday, November 9, 2010

Tilez!

Started porting my tile editor and tools from XNA to Unity a couple of days ago, it's going to be sweet!
My new implementation might end up with a voxel grid for terrain tiles which was used in Red Alert 2 for instance. I reeeeally want to make a game similar to RA2 (it's one of the best games of all times) and I just really think that tile/grid based games are so much better fitting for strategy genres. So might as well try to make a solution that could work for any tile based game (even 3D).