My new implementation might end up with a voxel grid for terrain tiles which was used in Red Alert 2 for instance. I reeeeally want to make a game similar to RA2 (it's one of the best games of all times) and I just really think that tile/grid based games are so much better fitting for strategy genres. So might as well try to make a solution that could work for any tile based game (even 3D).
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