Showing posts with label Red Alert 2. Show all posts
Showing posts with label Red Alert 2. Show all posts

Tuesday, November 9, 2010

Tilez!

Started porting my tile editor and tools from XNA to Unity a couple of days ago, it's going to be sweet!
My new implementation might end up with a voxel grid for terrain tiles which was used in Red Alert 2 for instance. I reeeeally want to make a game similar to RA2 (it's one of the best games of all times) and I just really think that tile/grid based games are so much better fitting for strategy genres. So might as well try to make a solution that could work for any tile based game (even 3D).