Monday, January 31, 2011
Global Game Jam 2011
I participated in the global game jam, which is a worldwide event giving people the challenge to create a game over a weekend. Here's what my group was able to produce in those 48 hours: link
Sunday, December 12, 2010
New game released!
(NOTE: I am no longer working for the company Deadbug)
Totally forgot to mention, but we at Deadbug released a new game a couple of weeks ago; called Space Boss!
Here are a couple of links to it if your'e interested:
Video review: http://www.youtube.com/watch?v=iwBr1lEoGbw
iTunes link: http://itunes.apple.com/us/app/space-boss/id383096190?mt=8
Totally forgot to mention, but we at Deadbug released a new game a couple of weeks ago; called Space Boss!
Here are a couple of links to it if your'e interested:
Video review: http://www.youtube.com/watch?v=iwBr1lEoGbw
iTunes link: http://itunes.apple.com/us/app/space-boss/id383096190?mt=8
Saturday, December 11, 2010
Tile editor update
I dont really have much new stuff to show off right now because of most progress made is in functionality and not represented visually yet, but I do have one screen shot to put here.
What this image is showing is basically a tool in the editor that will allow the user to paint elevated tiles surrounded with cliffs (think red alert 2 cliffs) with much ease. the blue squares are the area painted on, the red squares are the edges of the painted area and the yellow box is just a bounding box displayed around each separated area.
What this image is showing is basically a tool in the editor that will allow the user to paint elevated tiles surrounded with cliffs (think red alert 2 cliffs) with much ease. the blue squares are the area painted on, the red squares are the edges of the painted area and the yellow box is just a bounding box displayed around each separated area.
Tuesday, November 30, 2010
Tile editor update
Only bringing you screenshots this time, whats new here is iv'e added elevation (tile heights) and also your'e painting tiles using a brush (only a rectangle brush is available right now).
There is a point light following the brush to.


Sunday, November 14, 2010
Tile editor part 1
A preview of my tile editor is available here
Use wasd keys to move the camera around and the mouse to paint tiles :)
Wednesday, November 10, 2010
More Tilez!
Tuesday, November 9, 2010
Tilez!
Started porting my tile editor and tools from XNA to Unity a couple of days ago, it's going to be sweet!
My new implementation might end up with a voxel grid for terrain tiles which was used in Red Alert 2 for instance. I reeeeally want to make a game similar to RA2 (it's one of the best games of all times) and I just really think that tile/grid based games are so much better fitting for strategy genres. So might as well try to make a solution that could work for any tile based game (even 3D).
Subscribe to:
Posts (Atom)