Monday, March 19, 2012

Tile Lighting test

Over the past ~two days Iv'e been implementing a tile lighting system much like the one in Terraria. There's still some lighting artifacts (making it look "blocky"), due to lighting falloff against walls.
It is also possible to adjust the falloff that controls how much lighting will be reduced when traversing walls to make the light look as natural as possible as well as preventing light go through thick walls.


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